Reviewed · WALKING TOURS
Shenanigans Walks – Guided Walking Tour in Kilkenny
Kilkenny’s stories are best heard on foot. Shenanigans Walks makes a short city tour feel personal, mixing medieval landmarks with local sayings, folklore, magic tricks, and the tale of Kilkenny’s infamous witch. I like the small-group format, capped at 15 people, and I like how guide Nevin keeps the pace lively without burying you in dates. The main drawback is simple: you spend most of the 90-minute walk outdoors, so damp or windy Irish weather can affect the experience.
This is a good first look at Kilkenny if you are staying only briefly. You see major sights, learn how the city’s past shaped familiar words and phrases, and finish near Kyteler’s Inn, a fitting place for a tour built around witchcraft and shenanigans. The walk requires an easy pace for 90 minutes to two hours, but most people who can manage a city stroll should find it manageable.
In This Review
- Key Points to Know Before You Book
- Why a Walking Tour Works So Well in Kilkenny
- Starting at The Parade with Kilkenny’s Main Story
- Smithwick’s, Monks, and the Magic of Beer
- Medieval Markets and Sayings Still Used Today
- The Medieval Almshouse and Unusual Ideas About Healing
- Kilkenny’s Witch and the Tour’s Playful Turn
- City Gates, Tombs, and the Protectors of Kilkenny
- Finishing at Kyteler’s Inn
- The Guide’s Style: More Than a History Talk
- Is $33.86 a Fair Price?
- Who Will Enjoy Shenanigans Walks Most?
- Timing, Weather, and Planning Advice
- My Verdict on Shenanigans Walks
- FAQ
- Where does Shenanigans Walks begin?
- Where does the tour finish?
- How long does the walking tour last?
- How much does the tour cost?
- How large is the tour group?
- What language is the tour offered in?
- What will I learn about on the walk?
- Are magic tricks part of the tour?
- Is the tour suitable for children and teenagers?
- Do I need to be fit for the tour?
- Is public transportation available near the meeting point?
- Can I cancel for a full refund?
Key Points to Know Before You Book
- A lively introduction to Kilkenny: Cover several central landmarks in about 90 minutes while learning the city’s history through stories rather than a long lecture.
- Nevin is the heart of the experience: His style is friendly, humorous, and interactive, with magic tricks and playful moments that work for children, teenagers, and adults.
- Small groups make a difference: The maximum group size is 15, giving you a better chance to hear the guide and ask questions.
- Folklore is part of the route: Expect stories about Kilkenny’s witch, medieval customs, monks, beer, tombs, city gates, and old expressions still used today.
- A useful first-day activity: The tour gives you a quick sense of the city and can save time when you later explore independently.
- Plan for Irish weather: You will be outside for most of the tour, with no promise of shelter if rain arrives.
Why a Walking Tour Works So Well in Kilkenny
Kilkenny is compact, but its past is layered. A castle, old lanes, churches, gates, tombs, markets, and historic buildings sit close together. You can walk past these places on your own and see attractive stonework, but you may miss the odd detail that gives them meaning.
That is where this tour earns its price. Nevin links buildings and streets with stories, word origins, local legends, and bits of folklore. Instead of treating Kilkenny as a collection of monuments, he presents it as a town shaped by monks, merchants, religious institutions, civic defenses, powerful families, and characters who became part of local legend.
The route lasts about one hour and 30 minutes, though some groups have found it closer to two hours. That difference matters if you have a train, dinner booking, or castle visit immediately afterward. I would leave a little extra time rather than schedule anything too tightly.
The group limit of 15 is another real advantage. A large walking group can turn a city tour into a listening exercise, especially on narrow streets. A smaller group makes it easier for Nevin to address people by name, respond to questions, and include children without losing the adults.
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Starting at The Parade with Kilkenny’s Main Story
The meeting point is The Parade, a central location in Kilkenny. Starting here is practical because it places you near some of the city’s key sights and gives the tour a clear urban setting from the first step.
The opening section focuses on stories, fun, and history. That may sound broad, but it sets the tone. You are not getting a dry chronology of kings, dates, and battles. The information comes through anecdotes and entertaining links between the city’s past and the words people still use.
This approach is especially helpful if you are new to Irish history. It gives you enough background to understand the city without asking you to remember a long list of names. Families also benefit because the storytelling keeps younger members involved.
The route is easy to follow on foot, but you should wear comfortable shoes. Kilkenny’s older streets and lanes are part of its appeal, and walking is the only way to get close to details that a vehicle would pass too quickly.
Smithwick’s, Monks, and the Magic of Beer

One section explores the history of Smithwick’s, along with monks and the role of beer in Kilkenny’s past. This is one of the tour’s more unusual combinations. You get a little local brewing history, a little religious history, and a sense of how daily life was shaped by institutions that no longer operate in quite the same way.
The appeal here is the connection between ordinary life and the grand story of the city. Beer is not treated only as a product. It becomes a doorway into questions about work, trade, religion, and community life.
The tour does not appear to be a brewery tasting experience, so do not book it expecting drinks or a visit inside a production facility. Its value lies in the story and setting. If you want a focused brewery tour, this walk is not a substitute. If you want a wider introduction to Kilkenny, the Smithwick’s material adds a memorable local detail.
Nevin’s use of humor also helps this section land. Several parts of the walk include small tricks or playful moments, so the subject never feels too formal.
Medieval Markets and Sayings Still Used Today
Kilkenny’s medieval market life provides another strong part of the route. The tour explains old customs and turns of phrase that remain in everyday language. This is one of the best features for you if you enjoy the small details of history.
A market tells you how a city functioned. It points to trade, food, money, rules, social rank, and the way people met one another. Even when the market itself is gone, the surrounding streets can still reveal the shape of the old town.
The word origins give the walk a useful afterlife. You may not remember every building name, but you are more likely to remember a phrase once you know the strange or practical story behind it. This also gives teenagers a reason to pay attention. The history feels connected to language they already use instead of locked inside a museum display.
There is a trade-off. A storytelling tour moves quickly across several subjects, so you will not receive an academic study of medieval commerce. Think of this stop as an engaging introduction, not a specialist lecture.
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The Medieval Almshouse and Unusual Ideas About Healing
The medieval almshouse section adds a different mood. Here you hear about the building’s purpose, local stories, and ideas about physical powers and healing. It offers a glimpse into a time when care, religion, charity, and superstition were often closely linked.
This is the kind of stop that rewards attention to ordinary buildings. An almshouse may not look as grand as a castle, but it tells you about people who needed help and the systems created to provide it. It also broadens the tour beyond famous rulers and dramatic battles.
The material about physical powers and healing is presented as part of the storytelling tradition. You should expect folklore and historical interpretation rather than modern medical information. That mix is central to the tour’s character.
If you prefer strictly documented history with little legend, this part may feel loose. If you like the way old beliefs reveal how people understood the world, it adds color and a touch of mystery.
Kilkenny’s Witch and the Tour’s Playful Turn
The most theatrical part of Shenanigans Walks concerns Kilkenny’s witch. The story brings the city’s folklore to life, and Nevin may test a member of the group to see if they are a witch. It is presented as good-natured fun, not a serious claim.
This interactive moment helps explain the tour’s name. You are not just standing in front of a building while the guide talks. You may be asked to take part, and the group becomes part of the story for a few minutes.
Magic tricks are also woven into the walk. Families with children and teenagers tend to get extra value from this. The tricks are not a separate stage show, but they break up the historical material and keep the energy moving.
Adults who prefer a quiet, formal presentation should know what they are booking. The humor can be broad and playful. That is precisely why the tour works for mixed-age groups, but it may not suit someone looking for a solemn heritage lecture.
City Gates, Tombs, and the Protectors of Kilkenny
The route also covers city gates, the people who protected them, and medieval tombs. These subjects help you understand Kilkenny as a defended town, not simply a pretty collection of old buildings.
City gates once controlled movement, trade, and access. They were practical points of security, but they also marked the edge between the town and the outside world. Hearing about their protectors gives the streets a more active role in the city’s past.
The medieval tombs add another layer. They connect the public history of the city with the people who lived, worked, worshipped, and died there. You get a sense of status and memory, and of how stonework preserved the names and identities of important figures.
The walking route makes these stops more effective than a quick drive-by. You can pause, look closely, and move between sites at a human pace. The drawback is that the tour covers many subjects in a short time. You may leave with a strong overview but still want to visit individual sites later for more detail.
Finishing at Kyteler’s Inn
The walk ends at Kyteler’s Inn on St Kieran’s Street, near the Gardens. This is a clever finish because the inn is linked to Kilkenny’s infamous witch. The final stop brings the folklore thread back into focus and gives the tour a memorable ending.
The location is also useful for the rest of your day. You finish in the center of town, close to places where you can continue walking, eat, or explore on your own. The tour does not include a meal, but ending at a historic inn gives you an obvious place to consider afterward.
That final location makes the walk feel like a complete story rather than a random collection of stops. It starts with the city as a place to explore and ends with one of its most famous legends.
The Guide’s Style: More Than a History Talk
Nevin’s greatest strength is his ability to keep the group involved. He is described as friendly, personable, funny, and full of stories. He also makes a point of learning people’s names, which can make a small group feel more connected.
That personal style matters. A guide can know every date in a city and still lose the room. Nevin appears to use questions, humor, magic tricks, and direct conversation to keep people listening.
The tour also works across generations. Families with children as young as eight and adults in their seventies have found the pace and presentation suitable. Teenagers who arrived doubtful have been kept interested by the mix of word origins, folklore, and tricks.
You should expect a performance as well as a lesson. The storytelling is energetic, and the guide may invite you into the joke. If you like a guide who stays in the background, this may feel more active than expected.
Is $33.86 a Fair Price?
At $33.86 per person, this is not the cheapest way to spend 90 minutes in Kilkenny. You can walk the streets independently for free. The question is what you gain from having a guide.
For the price, you receive a structured introduction to several parts of the city, including landmarks, medieval customs, city defenses, tombs, religious institutions, brewing history, and folklore. You also get the benefit of local suggestions. Nevin has helped people with recommendations for food and other things to do in Kilkenny.
I consider the price fair if this is your first visit or if your time is limited. The tour can save you from wandering without context, and it gives you a map in your head for later exploration. It is less valuable if you already know Kilkenny well or plan to spend several days reading and visiting sites independently.
The small group helps justify the cost. A maximum of 15 people is far more appealing than a large coach-style group, especially on narrow city streets.
Who Will Enjoy Shenanigans Walks Most?
I would recommend this tour to:
- First-time visitors who want a quick orientation
- Families looking for history that will hold children’s attention
- Teenagers who may resist a formal history tour
- Couples and solo visitors who enjoy folklore and local stories
- Anyone with about 90 minutes to spare near the center of Kilkenny
- People who want practical suggestions for the rest of their stay
It may not be the right choice for you if you want a detailed architectural tour, a specialist medieval lecture, or an indoor activity protected from bad weather. You also need to be comfortable walking at an easy pace for 90 minutes to two hours.
The tour is offered in English. Mobile tickets are available, service animals are allowed, and the meeting point is near public transportation. Most people can participate, but the walk still requires basic city-walking fitness.
Timing, Weather, and Planning Advice
Because you are outdoors for most of the experience, check the forecast and dress for changeable conditions. A rain jacket is more useful than an umbrella on a walking tour, though the supplied details do not promise any specific weather arrangements.
Do not place a castle visit, train departure, or meal reservation immediately after the scheduled finish. The advertised duration is approximately one hour and 30 minutes, but some accounts place the walk closer to two hours.
The tour is often booked well ahead, with an average booking time of 37 days before departure. If you are visiting during a busy period, booking early is sensible. Free cancellation is available up to 24 hours before the start time. Cancellations or changes made within 24 hours are not accepted for a refund.
My Verdict on Shenanigans Walks
Shenanigans Walks offers a useful balance: enough history to give Kilkenny shape, enough folklore to make it memorable, and enough humor to keep the pace from dragging. Its strongest points are Nevin’s warm presentation, the small group size, and the unusual mix of medieval sites, word origins, witchcraft, beer, tombs, and magic tricks.
The tour is not designed for deep study. It is a lively introduction that helps you see more in the streets around you. The reported rating is 5 out of 5 from 485 ratings, with 99 percent recommending it, and that fits the experience described by the tour’s format and content.
I would book it early in a Kilkenny visit, ideally when you still have time afterward to explore the places and recommendations that catch your interest. If you want a friendly overview with a strong local personality, book it. If you want a quiet, highly academic walk, choose a more formal historical tour instead.
FAQ
Where does Shenanigans Walks begin?
The tour begins at The Parade in Kilkenny, Ireland.
Where does the tour finish?
It finishes at Kyteler’s Inn on St Kieran’s Street, near the Gardens in Kilkenny.
How long does the walking tour last?
The stated duration is approximately one hour and 30 minutes. You should allow up to two hours at an easy walking pace.
How much does the tour cost?
The listed price is $33.86 per person.
How large is the tour group?
The tour has a maximum of 15 participants.
What language is the tour offered in?
The tour is offered in English.
What will I learn about on the walk?
The tour covers Kilkenny’s history, Smithwick’s, monks, medieval markets, old expressions, an almshouse, city gates, medieval tombs, and the story of Kilkenny’s witch.
Are magic tricks part of the tour?
Yes. Magic tricks are included as part of the storytelling and entertainment.
Is the tour suitable for children and teenagers?
Yes. The tour is designed to suit a range of ages, and its stories, humor, and magic tricks can help keep children and teenagers involved.
Do I need to be fit for the tour?
You need to be able to walk for 90 minutes to two hours at an easy pace. Most travelers can participate, and service animals are allowed.
Is public transportation available near the meeting point?
Yes. The tour is near public transportation.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience begins. Cancellations or changes made less than 24 hours before the start time are not accepted for a refund.
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